PC

People Can Fly Studio

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People Can Fly is a leading global video game development studio known for its innovative shooter titles and expertise in Unreal Engine, with projects across multiple platforms.

Warszawa, Woj. Mazowieckie

Computer Games
201–500 people

About

People Can Fly is a global video game development company operating in Poland, the UK and North America. We are one of the leading Unreal Engine studios in the industry. Established in 2002, PCF made its mark on the shooter genre. The studio is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017), Gears of War: Judgment (published in 2013) and Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011) and award-winning Painkiller (launched in 2004). People Can Fly's new RPG shooter Outriders is available now on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Google Stadia and Nvidia GeForce Now. We are currently working on several exciting projects: Maverick (Gears of War: E-Day) with Microsoft; Echo with Krafton; Delta with Sony; Lost Rift (previously Victoria), which we’re growing in the self-publishing model; two projects in VR technology – Green Hell VR and TRACKED: Shoot To Survive. SPREAD YOUR WINGS IN THE GAMEDEV INDUSTRY WITH PEOPLE CAN FLY.

Open positions

Chef d’équipe, artiste de niveau / Lead Level Artist - Remote

Remote · Canada

Manage and lead a team of artists to produce high-quality playable levels that align with the Art Director's vision and technical requirements. Oversee production pipelines, mentor team members, and collaborate across departments to ensure project milestones and performance benchmarks are met.

Chef d’équipe, artiste de niveau / Lead Level Artist - Remote

Remote · Montreal, Quebec, Canada

Lead and manage a team of environment artists to produce playable levels that align with the Art Director's vision and technical constraints. Oversee the creation of world geometry and composition while ensuring technical consistency and performance benchmarks in Unreal Engine.