CC

Cloud Chamber

Verified Job Source

Donner vie à l'univers richment imaginé de BioShock. Bringing the richly imagined world of BioShock to life.

Montreal, Quebec

Computer Games
51–200 people

About

Notre studio existe pour créer des jeux vidéo uniques, divertissants et réfléchis, destinés au monde entier. Our studio exists to craft unique, entertaining and thoughtful videogame experiences that engage the world.

Open positions

Chef·fe d'équipe artiste de personnages

Remote · Montreal, Quebec, Canada

You will lead and mentor a team of character artists to define visual standards and ensure high-quality character development within Unreal Engine. You will also collaborate across disciplines to align character assets with project goals, gameplay requirements, and technical specifications.

Chef·fe d’équipe, artiste d'éclairage

Remote · Montreal, Quebec, Canada

The Lighting Team Lead will manage and mentor a team of lighting artists to create visually stunning, high-quality lighting for real-time environments and cinematics. They will collaborate with art and technical departments to establish best practices, optimize workflows, and ensure the artistic vision of the project is maintained.

Chef·fe d’équipe, artiste de niveaux

Remote · Montreal, Quebec, Canada

Lead and mentor a team of world builders and level artists to create immersive, high-quality environments while ensuring artistic consistency. Collaborate with design, narrative, and engineering teams to manage production workflows and deliver a memorable AAA gaming experience.